AR & VR Headset Market Size, Industry Analysis Report By Segmentation, Trends, Growth & Region – Forecasts 2033
The
Global AR & VR Headset Market is valued at USD 29.38 billion in 2022 and is
projected to reach a value of USD 451.21 billion in 2030 expanding at a CAGR of
40.7% over the forecast period of 2022-2030.
Games
have become much more interactive as players can now immerse themselves in
their characters completely. The developers have been using AR, and VR
technologies in order to create realistic images along with sound and other
sensory capabilities so as to provide a virtual setting that stimulates the
user's physical experience. The AR lets gamers play in a multi-dimensional
space that can be controlled by their body movement. VR also lets one to
experience imaginary settings closer to the real world.
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The
growth of the mobile gaming industry and the rising internet connectivity act
as the key drivers of the global AR and VR market over the forecast period. Additionally,
the rising use of consumer electronic devices is projected to fuel the of the
global augmented and virtual reality market growth. AR and VR are also boosting
deeper engagement between digital content and its viewers. Because of covid 19,
the digital connections have taken precedence in personal, professional, and
entertainment arenas over the forecast period.
Every
market has its growth determinant and challenges. One of the major factor that
has fuelled the market growth over the forecast period is the proliferation of
smartphones. Also, the increase in popularity of gaming, cost-efficient
benefits of AR and virtual reality-based solutions, and surge in adoption of AR
and VR technologies by the enterprises have boosted the market growth over the
forecast period.
Another
major factor that has fuelled the market growth over the forecast period is the
increasing smartphone penetration. The increasing adoption of smartphones and
technological advancements have allowed its users to view virtual images
immersed in real contexts. Additionally, they are also able to connect with
these images and objects to interact with them by simply using the camera on
their smartphone devices and thus, are the major factors boosting the growth of
the AR and VR market over the forecast period.
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